![]() The first one plays at half speed in-game for some reason, and the final cutscene takes a minute or so to properly load when triggered. Some cutscenes still behave oddly through Dolphin when loaded (dm46to49 and dm6Bto64).I'm not sure if it's me configuring the control scheme of Dolphin wrong or something else, but I just couldn't do it. However, one thing I found with the 3rd person missiles injected into the main.dol was that I couldn't fire missiles from 1st Person anymore. You can use 3rd person missiles without needing any cheat codes activated at all, which also opens up the possibility of enabling Hard mode and Skipping cutscenes right from the get-go by possibly merging a Gecko code to enable Hard mode and the Cutscenes right from the start into the main.dol. The unused Power Suit model, which is currently being worked on by Someone suggested using GeckoLoader to merge the gecko code directly into the main.dol of the game, and the merge does work!.The "sound" folder should also include the final audio edits for Other M Redux, so both cutscenes and audios should already be fully edited and completed. The final edited cutscenes in SFD format are inside the "movies" folder, which should replace the "movies" folder from Maxximum Edition in case anyone is interested in trying them. I have uploaded another folder, MPGs, where users can watch all of the modified cutscenes in their final form (in MP4 format. I have finally finished all of the cutscenes! I couldn't quite figure out how to do the transparent-like images based on my reworked textures, so I left them as the ones from the original Varia Suit from Maxximum, but the rest of the textures are done for the "old" Power Suit model in case you're interested.Īside from that, I have other fantastic news. ![]() That folder has some custom textures I made for the Power Suit model (based on the "Normal" textures which are for Varia Suit in yellow mode, without temperate features activated), which you could use if you want to. Inside that folder, you'll find one called "old" The folder mainly have the custom textures Maxximum used for the in-game models, but interestingly enough, you can also import these textures using BrawlBox/BrawlCrate into the cutscene models without issues, and that's how I did it initially for the other cutscene models. I finally ordered the files I had for Other M, and I have uploaded a "Models" folder in the DropBox link in the OP. That's an awesome effort you're putting there. The fact that you managed to get it working in-game is already big on its own! I'll make a new post if I end up being able to fix it. Please acquire the backup of the save data beforehand.ĮDIT: I managed to import the shoulder pauldrons and have them in game, but their positioning is wrong. There is a possibility of influencing the progress of the game harmfully. Interestingly enough, copying your new model into models 252/337 makes Samus appear as a floating Morph Ball in cutscenes lol. Remember, the in-game model is around 1.2M. Simply try to change the chest piece and the shoulder pads of model 0 with the ones from 255, ,and that should be it. I'll try to respond in the most clear way possible.ītw, it's better if for the purpose of making the Power Suit model, that you use model 0 as the base. If you have any other questions, feel free to ask them. That should ease up the testing process a lot. Now press Start and Other M should load with the new files under the Maxximum Edition's folder you created.Now you should get a few options after loading the XML, simply change the one that says "Character Models" from "Disabled" to "Maxximum Edition".Select said option, and then browse to where you saved the Riivolution XML file from the OP.Now that you have your modified models, right click on the game from the Dolphin menu and you should see the option "Start with Riivolution patches.", should be the third one from the right-click menu.That should make Dolphin load it when you attempt to load it. Put your modified model(s) as "0" inside the Maxximum Edition folder.Inside that folder is where you're gonna put your modified models, with just the number and no extension (Other M handles all the models as extensionless files, even images too).Here, you create a folder called "Metroid Other M - Maxximum Edition" (without quotation marks).From there, go to Documents -> dolphin-emu -> Load (or something like this, simply look for the "Load" folder of Dolphin).Grab the Riivolution XML from the OP, then have your Other M ISO ready on Dolphin.One thing I noticed is that this new model you sent was above 3MB,įrom my experience, only the ones used in cutscenes are the ones that are around 3MB, while the in-game ones are ones around 1.2MB.įor testing, I'm using one of Dolphin's latest beta builds that have support for Riivolution patches. I tried loading this new one as model 0, and it freezes upon loading the save file/cutscenes.
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